Design Disruption

Disruption was historically associated with bad behavior; we all remember those disruptive students at school. But today is has evolved to have a different meaning. From a business or organizational perspective, “disruption” is defined as changing the traditional way that an entity operates, especially in a new and effective way.

Disruption is now ubiquitous. Profound transformations in industries such as transportation, hospitality, and music continue to occur through disruptions sparked by Uber, Airbnb and Spotify. The design industry is no exception. Tradition it seems, must be challenged if a design process is to be robust.  Disruption is inherent in the process of design.

Creating a virtual reality

Today, designers can create functional, virtual replicas of their projects, neighbourhoods and cities. These virtual models can be navigated in 2D or visitors can be immersed in virtual reality. Bus schedules, tree species, existing built fabric, complete with materials and textures, and an accurate daily cycle of the sun’s path can be embedded into these models. Cars and pedestrians roam the streets based on actual traffic data. Soon we will be able to include dynamic computer simulated wind, air quality, and temperature data to assess the environmental impacts of a change to the built fabric.

Unlike the cumbersome, expensive and time-consuming practice of wind tunnel testing, unlimited iterations of a proposed building or park can be studied “live” with this technology. Designers can see the impacts of their design as it is in its virtual context. Through web sharing of the model, the visual and environmental impacts can be experienced dynamically by many groups of people simultaneously. Public consensus at this scale could have a profound impact on any political issues surrounding a proposal.

Disrupting traditional processes

As a public engagement tool, this technology has the capacity to seriously disrupt both the traditional development and planning processes. Imagine a proposed building, twice the height permitted by zoning, is empirically and publicly demonstrated to have only positive impacts. Conversely, what if a permitted height is shown to have unacceptable impacts, pressuring developers to reduce the density on which the economics of a development were based? Land values could be affected on a hyper local level.

 

Could virtual reality hold the answer to a truly democratic and participatory urban design process?